There are two main components in a model; springs and masses. That is what makes all the models. In this tutorial you will know the difference between each, how they play an important role in models, and various other things. You will also learn how masses and springs work with the dynamics of sodaconstructor and muscles combined.
I will point out right now that muscles and circles are different things. People get confused because they take the same shape the and accidently delete what was though to be a mass but instead a muscle and mess up their whole model. The picture to the right shows the above components; mass and spring. I will explain and go more into detail later in the tutorial.
Springs are used in every model; no doubt about it. Why if there were no springs - the only tools we've have would be small
The picture to the right contains springs and a mass. I will explain more about masses later in this tutorial. As far as springs go there is something important about them. A spring's length is deteremined, when you first construct it. When you move the mass of a spring, you are merely moving it. While you can edit the spring's length in construct mode, you will bounce back to its original size when you press Run. Many users do not know this and get frustrated with their models not working the way they want it to.
Springs and muscles will surely be involved in more than half of the models constructed.
The applet to the left looks a lot like one of daintywalker's legs.
Now the applet to the right looks more stable. As you can see in the wave bar the muscle bars are half the distance from their previous position. The muscles half out of phase. This results in a circuler motion. If you put as a leg it will form a half-circle which is how you see daintywalker moving. Now you may be thinking, what the heck is was just a circle motion a second ago? Well you see that is real life physics. While the motion is completed the force won't make the leg go in circles. It pushes off the ground resulting in a half-circle because no leg is strong enough to push through the floor of display. That is why you see half-circle motions. This is great for light weight walkers and other kinds. Just try different methods and who knows what you may come up with!
There are however other kinds of masses in this sodaplay universe. Fixed masses are displayed as squares. Once played in display they do not move unless you drag them somewhere else. Fixed masses have various uses; hanging things, writing letters, grid and guidelines, roller-coasters, and other cool things too. Fixed masses shouldn't be used to make models as it will not go anywhere. Another option for fixed masses is the option to have solid lines. This is useful for rollercoasters. They were made back in sodaconstructor I were friction was worked different than it is now. They were a means for base of chuts for the balls to go through as in a rollercoaster you'd see with many twists and turns. Now in sodaconstructor II, the friction has been changed and you can't really get a ball to slide down solid fixed springs.
While this may seem like a long read, this is only the basics of springs and masses. I hope by now you now what springs, masses, and fixed masses are. You should also know how springs and muscle work together to create a decent model. This tutorial is to help the newbies at sodaconstructor. A note to every constructor, while it may seem complicated to work with springs and masses, you'll soon get the hang of it. Not everyone becomes good at it over one night. Practice, create, and disect. Learn how the muscle system works and you'll be good to go.
Written by: JavaScript_Freek